Layer I
The Fallen Gate
The broken entrance to the underworld. Ash falls like snow, and the first wardens test the weak.
Alhyane Studio presents
Seven layers of Hell. One soul to save.
01 — The Studio
We are a small independent game development team creating original games with a focus on weighty combat, meaningful exploration and stories told through the world itself. PROJECT HELL is our first major title.
02 — The Game
PROJECT HELL is a third-person Soulslike action RPG. Fight your way through seven layers of Hell — each with its own environment, enemies and ruler — in a story-driven descent where every victory is earned and every death teaches.
03 — The Descent
Every layer has its own environment, enemies and atmosphere — and a ruler who will not let you pass. The deeper he goes, the stronger they become.
Layer I
The broken entrance to the underworld. Ash falls like snow, and the first wardens test the weak.
Layer II
Buried caverns of grey ash, where forgotten kingdoms lie entombed and light is only a memory.
Layer III
A crimson swamp that drinks the living. Every step sinks deeper into its hunger.
Layer IV
A fallen realm of hollow kings, where loyalty rotted into eternal madness.
Layer V
Rivers of fire and chains without end. Here, the air itself turns against you.
Layer VI
A silent void of floating ruins, where even hope is stripped away.
Layer VII
The seat of the final ruler. She waits beyond the throne — one last battle remains.
04 — The Story
They took her in the night — dragged by devils through the Fallen Gate, down into the dark below the world.
He follows. Not because he believes he will survive, but because there is nothing left above worth staying for.
Seven layers stand between him and her. Each one ruled by something older and crueler than the last. Each one bringing him closer to death.
At the bottom of Hell, on a throne of ash and fire, the final ruler waits.
And so does she.
05 — Features
No hand-holding, no filler. Every system exists to make the descent feel dangerous and the victories feel deserved.
Weighty third-person combat. Every swing costs stamina, and every mistake costs blood.
Seven rulers guard the seven layers — each stronger, faster and crueller than the last.
Seven hand-crafted regions, each with its own environment, enemies and atmosphere.
Hidden paths, buried lore and optional depths for those who look beyond the main road.
An oppressive, beautiful and utterly hostile vision of Hell, built to be remembered.
One objective drives everything: reach the seventh layer, and bring her home.
06 — Development
We are building the game in the open and sharing progress as it happens. Wishlists, playtests and publisher conversations are all welcome.
Pre-Alpha — Active Development
Combat Systems70%
World Art45%
Boss Design30%
Narrative55%
07 — Contact
For press, publishing and collaboration enquiries, write to us directly. We read everything.
hello@houssam-alhyane.me